Factory function to create Magic Door With Rune Lock in your world.

export function createAsset(THREE, options = {}) {
  const root = new THREE.Group();
  root.name = options.name ?? "Magic Door With Rune Lock";
  root.userData = { assetRole: "building", generatedBy: 'public asset batch' };
  const cache = new Map();
  function mat(def) {
    const key = [def.color, def.opacity ?? 1, def.metalness ?? 0, def.roughness ?? 0.72, def.emissive ?? '', def.emissiveIntensity ?? 0].join('|');
    if (cache.has(key)) return cache.get(key);
    const material = new THREE.MeshStandardMaterial({ color: def.color, roughness: def.roughness ?? 0.72, metalness: def.metalness ?? 0, opacity: def.opacity ?? 1, transparent: (def.opacity ?? 1) < 1, emissive: def.emissive ?? '#000000', emissiveIntensity: def.emissiveIntensity ?? 0 });
    cache.set(key, material);
    return material;
  }
  const defs = [{"id":"frame","name":"Stone Frame","position":[0,1.35,0],"boxes":[{"name":"left pillar","size":[0.42,2.6,0.5],"position":[-1.2,0,0],"color":"#737f8c"},{"name":"right pillar","size":[0.42,2.6,0.5],"position":[1.2,0,0],"color":"#737f8c"},{"name":"top","size":[2.85,0.42,0.52],"position":[0,1.25,0],"color":"#8996a3"},{"name":"threshold","size":[2.65,0.24,0.58],"position":[0,-1.25,0],"color":"#64748b"}]},{"id":"left_door","name":"Left Hinged Door","position":[-1,1.22,0.05],"boxes":[{"name":"panel","size":[0.92,2.1,0.18],"position":[0.46,0,0],"color":"#8b5a2b"},{"name":"inset","size":[0.58,1.4,0.2],"position":[0.5,0,0.02],"color":"#a56836"}]},{"id":"right_door","name":"Right Hinged Door","position":[1,1.22,0.05],"boxes":[{"name":"panel","size":[0.92,2.1,0.18],"position":[-0.46,0,0],"color":"#8b5a2b"},{"name":"inset","size":[0.58,1.4,0.2],"position":[-0.5,0,0.02],"color":"#a56836"}]},{"id":"lock","name":"Rune Lock","position":[0,1.25,0.22],"boxes":[{"name":"body","size":[0.48,0.58,0.18],"position":[0,0,0],"color":"#f4c24d","metalness":0.25},{"name":"gem","size":[0.22,0.22,0.2],"position":[0,0.06,0.04],"color":"#60a5fa","emissive":"#3b82f6","emissiveIntensity":0.4}]},{"id":"runes","name":"Glowing Runes","position":[0,2.42,0.24],"boxes":[{"name":"left","size":[0.18,0.18,0.1],"position":[-0.55,0,0],"color":"#c4b5fd","emissive":"#8b5cf6","emissiveIntensity":0.45},{"name":"mid","size":[0.18,0.18,0.1],"position":[0,0,0],"color":"#f0abfc","emissive":"#d946ef","emissiveIntensity":0.45},{"name":"right","size":[0.18,0.18,0.1],"position":[0.55,0,0],"color":"#c4b5fd","emissive":"#8b5cf6","emissiveIntensity":0.45}]},{"id":"key_slot","name":"Key Slot","position":[0,0.72,0.25],"boxes":[{"name":"stem","size":[0.12,0.36,0.08],"position":[0,0,0],"color":"#1f2937"},{"name":"tooth","size":[0.24,0.1,0.09],"position":[0.06,-0.14,0],"color":"#1f2937"}]}];
  const groups = new Map();
  for (const def of defs) {
    const group = new THREE.Group();
    group.name = def.name;
    group.position.set(def.position[0], def.position[1], def.position[2]);
    if (def.rotation) group.rotation.set(def.rotation[0], def.rotation[1], def.rotation[2]);
    group.userData.partId = def.id;
    group.userData.editable = true;
    group.userData.selection = { id: def.id, kind: 'asset', label: def.name };
    for (const item of def.boxes) {
      const mesh = new THREE.Mesh(new THREE.BoxGeometry(item.size[0], item.size[1], item.size[2]), mat(item));
      mesh.name = item.name;
      mesh.position.set(item.position[0], item.position[1], item.position[2]);
      if (item.rotation) mesh.rotation.set(item.rotation[0], item.rotation[1], item.rotation[2]);
      mesh.castShadow = true;
      mesh.receiveShadow = true;
      group.add(mesh);
    }
    groups.set(def.id, group);
  }
  for (const def of defs) (def.parent ? groups.get(def.parent) : root).add(groups.get(def.id));
  const scale = Number(options.scale ?? 1);
  root.scale.setScalar(Number.isFinite(scale) ? scale : 1);
  return root;
}